Start with the same brief

Send the same brief to every supplier. If each one gets different information, the prices you get back cannot be compared. Our 8-point brief checklist is a good starting point.

Six things to compare

  1. Is there a prototype to try first? Do you see the real game before you decide, or only still images?
  2. Visuals and revision rounds: how far can the game take on your brand visuals, and how many rounds of changes are included?
  3. When is it tested on the real screen? Before show day, or does the first problem appear when the booth opens?
  4. Who is on site? If the game freezes at two in the afternoon, who fixes it, and how fast?
  5. What is not included: are the screen, computer, and player data collection written down clearly?
  6. Can the game be reused? Does the next event mean paying for a new build, or only changing the content?

How JPM Media Space answers

PointWhat you get from us
Prototype firstOne prototype version to try before you decide
Testing before openingWe test the whole system before the event opens
Team on siteThe team who wrote the program is on site from opening to close
ScreensNot included. The game runs on your screen or the organiser’s
ReuseA system you can update, move, or build on
After the showA summary of players and engagement (if you want it)

See how we build booth games from brief to show day.

Cheaper does not mean better value

A cheaper quote with nobody on site can cost more on the day the game freezes in front of your customers. If you have a question about any line in our quote, just ask and we will explain every item. To see what usually goes into the total, read what a booth game budget includes.

Read next: How long does it take to build an event game?

FAQ

Should we just pick the cheapest quote?

Compare the six points above first. Whatever is not included often becomes a cost later.

Should we ask about file rights?

Yes. Ask whether you can use the game at your next event, and what that would cost.

What does “on-site support” mean?

For us, it means the technical team who built that game stays at the booth from opening to close, ready to fix any problem straight away.

Explore our services, review the packages, or discuss your project with the studio.