Start with the sentence you want people to remember
Before you choose a game, write what you want people to remember in a single sentence, such as “each coffee flavour has its own personality”. Then ask what players will choose, notice, or solve around that sentence.
A simple test: if you remove the logo and the game stays exactly the same, your brand is still just decoration. A good game makes the product an item, an answer, or the prize.
1. Quiz game: when you have a story to tell
Ask questions based on situations your customers really face, then use short answers to tell what makes your product stand out. People remember the answer they nearly got wrong better than a sign. Quick Quiz on our site has three options per question, a 10–20 second timer, and a leaderboard that makes people want another round.
Tip: have your brand team check every question and answer before sending them to us, so nothing needs fixing at the last minute.
2. Memory match: when you want people to remember what your products look like
Memory Match has players turn over cards to find pairs, so they see your products again and again without noticing. It suits brands with several models or flavours. Choose pictures that differ clearly in colour and shape. If they differ only in small text, the game becomes hard because people cannot read it, not because they cannot remember.
3. Catch game: when you want a lively booth
In Catch, players catch falling items and dodge bombs. It is understood in a second, and the people watching cheer along. Make your product the thing to catch and the “problem” it solves the thing to dodge, and the game tells your brand story by itself.
4. Tap game: when you want people to pick the right thing
Tap the Right Item makes items pop up among decoys, and players must tap the right one. It is a good way to teach people to tell your product apart from others. The demo has three speeds, and you can upload your own product images to try it.
A speed the development team finds fun can be too fast for someone who has just walked into the booth, so we tune the speed and target size by testing the prototype before the event.
5. Lucky wheel: when you have prizes and want contacts
Lucky Wheel is the easiest to play: players spin and wait for their prize. You can set the chance of winning each prize and add a sign-up step with PDPA consent before each spin. It suits events where collecting leads is the main goal.
Narrow it down to one
Compare the formats you like on four points: what you want people to remember, what players have to do, time per round, and the screen you have. Drop any format that needs a lot of explaining but does not help people remember the brand. Still undecided? Send us your brand theme, and we will help you choose and build a prototype for you to try before you decide.
Read next: What budget do you need for a booth game?
FAQ
Do we need a completely new game?
Not necessarily. If an existing format already fits your goal, we redesign the visuals and content around your brand. If you want a new way to play, we can build that too.
How do we put our product in the game in a meaningful way?
Make the product part of the rules, such as the item to catch, the right answer, or the prize, not just a background picture.
Can we try a game before hiring you?
Yes. Play the demos in our Playground, and for every project we build a prototype for you to try before you decide.
Explore our services, review the packages, or discuss your project with the studio.



